A Unity Editor
PropertyDrawer for AssetAddresses using GUIDs for Asset names.
This should be subclassed in your project to define what the PropertyDrawer should use for the 'asset name' field. Whichever you mark as 'official' in your project needs
This version stores the asset GUID for the 'asset name', but that's not actually supported by Unity by default.
|override string||GetContentPathFor (AssetAddress addy)|
|override AssetAddress||AddressForContent (Object @object)|
|Public Member Functions inherited from AssetAddressPropertyDrawer|
|override void||OnGUI (Rect position, SerializedProperty property, GUIContent label)|
Given an asset in Editor, make an AssetAddress out of it.