Public Attributes | List of all members
UnityManifest.Settings Class Reference

Detailed Description

Runtime settings that apply to a Loader and any UnityManifests it creates.

Public Attributes

bool  escapeUrls = false
bool  bundleNamesHaveHash = true

Member Data Documentation

◆ bundleNamesHaveHash

bool bundleNamesHaveHash = true

Were the asset bundles created with the BuildAssetBundleOptions.AppendHashToAssetBundleName on?

◆ escapeUrls

bool escapeUrls = false

should we escape bundle names when making urls?

Proper naming makes this unnecessary, and doing so slows down loading.