Runtime settings that apply to a Loader and any UnityManifests it creates.
Public Attributes | |
bool | escapeUrls = false |
bool | bundleNamesHaveHash = true |
bool bundleNamesHaveHash = true |
Were the asset bundles created with the BuildAssetBundleOptions.AppendHashToAssetBundleName on?
bool escapeUrls = false |
should we escape bundle names when making urls?
Proper naming makes this unnecessary, and doing so slows down loading.