▼NDWulf | |
▼NAssetBundles | |
▼NManifests | Lookup tables that translate game requests into details that Unity needs |
CIBundleManifest | This is the minimum concrete runtime API BundleManager will use, usually loaded from disk |
CIManifestLoader | Standard interface for loading a concrete IBundleManifest |
CLoaderExtensions | Additions to IManifestLoader |
▼CPackedManifest | Optimized version of UnityManifest that includes bundle sizes |
CLoader | A Loader for PackedManifest |
▼CUnityManifest | Use Unity's bundle manifest directly |
CLoader | A Loader for UnityManifest |
CSettings | Runtime settings that apply to a Loader and any UnityManifests it creates |
▼NOperations | Medium level bundle interface |
CIGetVersion | Get a unique version of a bundle |
CILoadAsset | Load an asset (texture, model, prefab) from a bundle |
CILoadBundle | Load a bundle and return it directly |
CILoadLevel | Load a level from a bundle |
CIOperation | Callers can expect all operations to have these basic services |
CAssetAddress | Shortcut for address to a specific asset in a given bundle |
▼CBundleManager | Loads and tracks asset bundles at runtime |
▼CManagerSettings | These are consistent for the life of the application |
CQueueSettings | Each of these corresponds to a single Priority |
▼NLanguageExtensions | |
CCollectionExtensions | Polyfill for collection things I expect in the .net libraries |
CStringExtensions | Polyfill for string things I expect in the .net libraries |
▼NDWulfEditor | |
▼NAssetBundles | |
CAssetAddressPropertyDrawer | A Unity Editor PropertyDrawer for AssetAddresses |
CAssetAddressPropertyDrawer_GUID | A Unity Editor PropertyDrawer for AssetAddresses using GUIDs for Asset names |
CAssetBundleUtils | Tools to smooth out interfacing with Unity asset server |
CBuildBundles_PackedManifest | Build bundles and create a PackedManifest |
CBuildBundles_UnityManifest | Build Bundles and create a Unity Manifest |
CMakeBuildDependencies | Tools to sort through asset soup |
COfflineEnvironment | interface to needed basic items when running Editor code in offline mode |
CProgressDisplay | Wrap Unity Editor's progress display to handle recursive requests |