Build Bundles and create a Unity Manifest
The need for this file stems from Unity's bundle building sample code being just as screwy as the runtime code.
Static Public Member Functions | |
static Exception | BuildAssetBundles (string outputPath, out string outManifestPath) |
static Exception | BuildAssetBundles (string outputPath, AssetBundleBuild[] builds, out AssetBundleManifest outManifest, out string outManifestPath) |
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inlinestatic |
Build the project's bundles.
outputPath | Path relative to project folder |
builds | Specific bundles to build or null to build all. Note that the manifest returned for a partial build will not include the other bundles previously built. |
outManifest | Returns the content of the manifest that was built. |
outManifestPath | Returns path of the manifest file in the output folder. |
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inlinestatic |
Build the project's bundles.
outputPath | Path relative to project folder |
outManifestPath | Returns path of the manifest file in the output folder. |