Build bundles and create a PackedManifest.
The need for this file stems from Unity's bundle building sample code being just as screwy as the runtime code.
This could be refactored into something more general for other manifest formats.
Static Public Member Functions | |
static Exception | BuildAssetBundles (string outputPath, out string outManifestPath) |
static Exception | BuildAssetBundles (string outputPath, out PackedManifest outManifest, out string outManifestPath) |
static PackedManifest | AllocPackedManifest (string projectPath) |
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inlinestatic |
Build the project's bundles.
outputPath | Path relative to project folder |
outManifest | Returns the content of the manifest that was built. |
outManifestPath | Returns path of the manifest file in the output folder. |
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inlinestatic |
Build the project's bundles.
outputPath | Path relative to project folder |
outManifestPath | Returns path of the manifest file in the output folder. |