Lookup table for a game requested bundle label translating into low level details. More...
Public Member Functions | |
bool | IsReady (BundleManager manager) |
Ready for requests? More... |
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bool | AmountToDownload (BundleManager manager, string sanitizedLabel, out uint totalSize, out uint alreadyDownloaded) |
How much is needed to download this? More... |
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IEnumerator | StartBundle (BundleManager manager, string sanitizedLabel) |
Do any pre-load tasks for a bundle that might take time. More... |
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bool | TryLookupBundle (BundleManager manager, string sanitizedLabel, out string outUrl, out Hash128 outHash, out string outCrc) |
Gather load-time info about bundle. More... |
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string | GetStreamingAssetsName (BundleManager manager, string sanitizedLabel, string url) |
Figure out what name to check for in StreamingAssets data for a given URL. More... |
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bool | TryGetDependencies (BundleManager manager, string sanitizedLabel, out IEnumerable< string > outRequiredSanitizedLabelList) |
What does this bundle depend on? More... |
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All bundle labels are passed in as "sanitized", this translates them to "specific"
Sanitized bundlelabels must be app-wide globally unique, they are keys in a global table.
Do not tie implementation to a single BundleManager. Might be used in multiple BundleManager instances.
This is the minimum API BundleManager will use. It is extended by IBundleDirectoryClient for client code to do necessary tasks.
bool AmountToDownload | ( | BundleManager | manager, |
string | sanitizedLabel, | ||
out uint | totalSize, | ||
out uint | alreadyDownloaded | ||
) |
manager | |
sanitizedLabel |
This will be called before StartBundle!
Return only this bundle's size. Caller will handle dependencies. This does require determining specific bundle to download, and if it's cached.
Implemented in PackedManifest, and UnityManifestBundleDirectory.
string GetStreamingAssetsName | ( | BundleManager | manager, |
string | sanitizedLabel, | ||
string | url | ||
) |
In most cases this will remove the baseURL from the url this object calculated.
sanitizedLabel | |
url |
Implemented in UnityManifestBundleDirectory, and PackedManifest.
bool IsReady | ( | BundleManager | manager | ) |
Once ready, presumed always ready. Please remember to wait for UnityEngine.Caching.ready before making network requests.
Implemented in PackedManifest, and UnityManifestBundleDirectory.
IEnumerator StartBundle | ( | BundleManager | manager, |
string | sanitizedLabel | ||
) |
bool TryGetDependencies | ( | BundleManager | manager, |
string | sanitizedLabel, | ||
out IEnumerable< string > | outRequiredSanitizedLabelList | ||
) |
sanitizedLabel | |
outRequiredSanitizedLabelList |
Implemented in PackedManifest, and UnityManifestBundleDirectory.
bool TryLookupBundle | ( | BundleManager | manager, |
string | sanitizedLabel, | ||
out string | outUrl, | ||
out Hash128 | outHash, | ||
out string | outCrc | ||
) |
sanitizedLabel | |
outUrl | |
outHash | |
outCrc |
Implemented in PackedManifest, and UnityManifestBundleDirectory.