Public Member Functions | |
AssetBundleLoadAssetOperationFullAsync (string assetName, System.Type type) | |
override T | GetAsset< T > () |
override void | Process (BundleManager manager, AssetBundle bundle, string error) |
Handle the result of a download. More... |
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override bool | IsDone () |
Determines whether this instance is done. More... |
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Protected Attributes | |
AssetBundle | m_Bundle |
string | m_AssetName |
System.Type | m_Type |
AssetBundleRequest | m_Request = null |
BundleManager | m_Manager = null |
Additional Inherited Members | |
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static bool | IsMissingAssetError (string error) |
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string | Error |
Only valid after IsDone; always non-null on error. More... |
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void | StartLoad () |
void | DoneLoad () |
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const string | EditorMissingAssetText = "There is no asset with name" |
const string | MissingAssetText = "Asset not found with name" |
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bool |
IsMissingAsset [get]
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override bool |
keepWaiting [get]
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static int |
activeCount [get]
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When active, not safe to UnloadUnusedAssets More... |
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virtual |
Caller may use this as an alternate API instead of as a Coroutine
Implements AssetBundleLoadOperation.
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virtual |
You will get a bundle or error, not both
Implements AssetBundleLoadOperation.