| CAssetAddress | Shortcut for address to a specific asset in a given bundle |
| CAssetBundleUtils | Tools to smooth out interfacing with Unity asset server |
| CBuildBundles_PackedManifest | Build bundles and create a PackedManifest |
| CBuildBundles_UnityManifest | Build Bundles and create a Unity Manifest |
| CCollectionExtensions | Polyfill for collection things I expect in the .net libraries |
| ▼CCustomYieldInstruction | |
| ▼CIOperation | Callers can expect all operations to have these basic services |
| CIGetVersion | Get a unique version of a bundle |
| CILoadAsset | Load an asset (texture, model, prefab) from a bundle |
| CILoadBundle | Load a bundle and return it directly |
| CILoadLevel | Load a level from a bundle |
| ▼CIBundleManifest | This is the minimum concrete runtime API BundleManager will use, usually loaded from disk |
| CPackedManifest | Optimized version of UnityManifest that includes bundle sizes |
| CUnityManifest | Use Unity's bundle manifest directly |
| ▼CIDisposable | |
| COfflineEnvironment | interface to needed basic items when running Editor code in offline mode |
| ▼CIManifestLoader | Standard interface for loading a concrete IBundleManifest |
| CPackedManifest.Loader | A Loader for PackedManifest |
| CUnityManifest.Loader | A Loader for UnityManifest |
| CLoaderExtensions | Additions to IManifestLoader |
| CMakeBuildDependencies | Tools to sort through asset soup |
| CBundleManager.ManagerSettings | These are consistent for the life of the application |
| ▼CMonoBehaviour | |
| CBundleManager | Loads and tracks asset bundles at runtime |
| CProgressDisplay | Wrap Unity Editor's progress display to handle recursive requests |
| ▼CPropertyDrawer | |
| ▼CAssetAddressPropertyDrawer | A Unity Editor PropertyDrawer for AssetAddresses |
| CAssetAddressPropertyDrawer_GUID | A Unity Editor PropertyDrawer for AssetAddresses using GUIDs for Asset names |
| CBundleManager.ManagerSettings.QueueSettings | Each of these corresponds to a single Priority |
| ▼CScriptableObject | |
| CPackedManifest | Optimized version of UnityManifest that includes bundle sizes |
| CUnityManifest.Settings | Runtime settings that apply to a Loader and any UnityManifests it creates |
| CStringExtensions | Polyfill for string things I expect in the .net libraries |
1.8.16