Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CAssetAddress Shortcut for address to a specific asset in a given bundle
 CAssetBundleUtils Tools to smooth out interfacing with Unity asset server
 CBuildBundles_PackedManifest Build bundles and create a PackedManifest
 CBuildBundles_UnityManifest Build Bundles and create a Unity Manifest
 CCollectionExtensions Polyfill for collection things I expect in the .net libraries
 ▼CCustomYieldInstruction
 ▼CIOperation Callers can expect all operations to have these basic services
 CIGetVersion Get a unique version of a bundle
 CILoadAsset Load an asset (texture, model, prefab) from a bundle
 CILoadBundle Load a bundle and return it directly
 CILoadLevel Load a level from a bundle
 ▼CIBundleManifest This is the minimum concrete runtime API BundleManager will use, usually loaded from disk
 CPackedManifest Optimized version of UnityManifest that includes bundle sizes
 CUnityManifest Use Unity's bundle manifest directly
 ▼CIDisposable
 COfflineEnvironment interface to needed basic items when running Editor code in offline mode
 ▼CIManifestLoader Standard interface for loading a concrete IBundleManifest
 CPackedManifest.Loader A Loader for PackedManifest
 CUnityManifest.Loader A Loader for UnityManifest
 CLoaderExtensions Additions to IManifestLoader
 CMakeBuildDependencies Tools to sort through asset soup
 CBundleManager.ManagerSettings These are consistent for the life of the application
 ▼CMonoBehaviour
 CBundleManager Loads and tracks asset bundles at runtime
 CProgressDisplay Wrap Unity Editor's progress display to handle recursive requests
 ▼CPropertyDrawer
 ▼CAssetAddressPropertyDrawer A Unity Editor PropertyDrawer for AssetAddresses
 CAssetAddressPropertyDrawer_GUID A Unity Editor PropertyDrawer for AssetAddresses using GUIDs for Asset names
 CBundleManager.ManagerSettings.QueueSettings Each of these corresponds to a single Priority
 ▼CScriptableObject
 CPackedManifest Optimized version of UnityManifest that includes bundle sizes
 CUnityManifest.Settings Runtime settings that apply to a Loader and any UnityManifests it creates
 CStringExtensions Polyfill for string things I expect in the .net libraries